Build your own first-person shooter! Classic single-player FPS project template for Unreal Engine 4 in the style of the original Doom, Unreal, Quake, and so on. Make game creation fun again!
Tag: For Game Developers
Bot AI for a Single Player First-Person Shooter
This is one of many possible schemes for the AI of an enemy NPC in a first-person shooter game. As written, it should (disclaimer: have not coded it yet) be fairly straightforward to translate it to a UE4 blackboard, behavior tree, and tasks, services, and decorators.
A Game Design Document will Focus your Work
Introduction Have you tried to create a large game project and got lost in the weeds? It is very easy to do. If you were working for a AAA game development company (like Epic Games), that probably would not be a problem, because the company would have a YUGE staff for all phases of game… Continue reading A Game Design Document will Focus your Work
Exporting the Mannequin Skeleton from Unreal Engine 4 to Blender and Re-importing
(Reprinted from Unreal Wiki) Overview Searching online, I see many (like me) have wanted to work on characters in Blender by exporting the Mannequin skeleton provided by Epic, but there are problems with doing this. The older versions of Unreal Engine 4 it just doesn’t work, apparently, but the later versions, I got it to… Continue reading Exporting the Mannequin Skeleton from Unreal Engine 4 to Blender and Re-importing
Keeping Your Git Repo Local
Introduction Github is a good place to keep your remote Git repositories, especially if you want to share them. However, if you want to keep it private, it costs extra. Also, Github has a limit on the sizes of files it can store. You can partly get around this with Git LFS, though that has… Continue reading Keeping Your Git Repo Local
Introduction to Quaternions for 3D Rotation Computations
History and Motivation Why do we care about quaternions? Short answer: 3D rotations. Longer answer: for centuries, mathematicians have tried to find new, simpler algorithms to perform geometry computations. A common problem is to compute rotations of geometric figures.
Setting Up a First-Person Character in Unreal Engine 4: Part III: Adding First-Person Arms
Introduction A first-person shooter (like Robot Dynamite) needs a first-person character. In contrast to a full third-person humanoid character, all the player can see is the gun and the first-person arms mesh. However, if it is a multiplayer game, or even a single player game in which one can look in a mirror or a… Continue reading Setting Up a First-Person Character in Unreal Engine 4: Part III: Adding First-Person Arms
Setting Up a First-Person Character in Unreal Engine 4: Part II: Creating a Third-Person Character
Introduction A first-person shooter (like Robot Dynamite) needs a first-person character. In contrast to a full third-person humanoid character, all the player can see is the gun and possibly part of hands and arms of the character. However, if it is a multiplayer game, or even a single player game in which one can look… Continue reading Setting Up a First-Person Character in Unreal Engine 4: Part II: Creating a Third-Person Character
Setting Up a First-Person Character in Unreal Engine 4: Part I: Getting Ready
Introduction A first-person shooter (like Robot Dynamite) needs a first-person character. In contrast to a full third-person humanoid character, all the player can see is the gun and possibly part of hands and arms of the character. However, if it is a multiplayer game, or even a single player game in which one can look… Continue reading Setting Up a First-Person Character in Unreal Engine 4: Part I: Getting Ready
Marketplace Asset Content for UE4 by Deplorable Mountaineer
Purchase Epic Marketplace items here. The Unreal Engine 4 Marketplace by Epic is an e-commerce platform. Content creators connect with developers using Unreal Engine 4 by providing a wealth of game-ready content and code.

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