Setting Up a First-Person Character in Unreal Engine 4: Part III: Adding First-Person Arms

Introduction

A first-person shooter (like Robot Dynamite) needs a first-person character.  In contrast to a full third-person humanoid character, all the player can see is the gun and the first-person arms mesh.  However, if it is a multiplayer game, or even a single player game in which one can look in a mirror or a closed-circuit video, the full third-person mesh is visible. Continue reading “Setting Up a First-Person Character in Unreal Engine 4: Part III: Adding First-Person Arms”

Setting Up a First-Person Character in Unreal Engine 4: Part II: Creating a Third-Person Character

Introduction

A first-person shooter (like Robot Dynamite) needs a first-person character.  In contrast to a full third-person humanoid character, all the player can see is the gun and possibly part of hands and arms of the character.  However, if it is a multiplayer game, or even a single player game in which one can look in a mirror or a closed-circuit video, the full third-person humanoid character is visible. Continue reading “Setting Up a First-Person Character in Unreal Engine 4: Part II: Creating a Third-Person Character”

Setting Up a First-Person Character in Unreal Engine 4: Part I: Getting Ready

Introduction

A first-person shooter (like Robot Dynamite) needs a first-person character.  In contrast to a full third-person humanoid character, all the player can see is the gun and possibly part of hands and arms of the character.  However, if it is a multiplayer game, or even a single player game in which one can look in a mirror or a closed-circuit video, the full third-person humanoid character is visible. Continue reading “Setting Up a First-Person Character in Unreal Engine 4: Part I: Getting Ready”