This is one of many possible schemes for the AI of an enemy NPC in a first-person shooter game. As written, it should (disclaimer: have not coded it yet) be fairly straightforward to translate it to a UE4 blackboard, behavior tree, and tasks, services, and decorators.
Tag: Unreal Engine 4
Exporting the Mannequin Skeleton from Unreal Engine 4 to Blender and Re-importing
(Reprinted from Unreal Wiki) Overview Searching online, I see many (like me) have wanted to work on characters in Blender by exporting the Mannequin skeleton provided by Epic, but there are problems with doing this. The older versions of Unreal Engine 4 it just doesn’t work, apparently, but the later versions, I got it to… Continue reading Exporting the Mannequin Skeleton from Unreal Engine 4 to Blender and Re-importing
Setting Up a First-Person Character in Unreal Engine 4: Part III: Adding First-Person Arms
Introduction A first-person shooter (like Robot Dynamite) needs a first-person character. In contrast to a full third-person humanoid character, all the player can see is the gun and the first-person arms mesh. However, if it is a multiplayer game, or even a single player game in which one can look in a mirror or a… Continue reading Setting Up a First-Person Character in Unreal Engine 4: Part III: Adding First-Person Arms
Setting Up a First-Person Character in Unreal Engine 4: Part II: Creating a Third-Person Character
Introduction A first-person shooter (like Robot Dynamite) needs a first-person character. In contrast to a full third-person humanoid character, all the player can see is the gun and possibly part of hands and arms of the character. However, if it is a multiplayer game, or even a single player game in which one can look… Continue reading Setting Up a First-Person Character in Unreal Engine 4: Part II: Creating a Third-Person Character
Setting Up a First-Person Character in Unreal Engine 4: Part I: Getting Ready
Introduction A first-person shooter (like Robot Dynamite) needs a first-person character. In contrast to a full third-person humanoid character, all the player can see is the gun and possibly part of hands and arms of the character. However, if it is a multiplayer game, or even a single player game in which one can look… Continue reading Setting Up a First-Person Character in Unreal Engine 4: Part I: Getting Ready
