Play in browser (desktop) here: https://tdvance.itch.io/laser-defender
Alien invaders arcade game, rebuilt from the ground up!
Remember when Space Invaders was all the rage? When you lose because you shot at where the alien was instead of where he was going to be? See how many points you can rack up shooting animated formations of alien ships relentlessly flying in to attack.
- High score saving
Animations, sounds, music, moving space background
keyboard control (left and right arrows or A and D to move, spacebar or Ctrl or mouse to fire, Alt or right mouse for alt-fire). Should work with gamepads too.
Infinite number of enemies (a formation of up to 9 on the screen at any one time, new ones fly in when you wipe out the formation)
This is a class project from the Udemy Unity course
Newly updated features:
options menu to adjust music and SFX volume
ability to pause game, quit game or change options in game
3 plays for a “quarter”
more ship types, improved animations, two firing modes, more effects
Play in browser (desktop) here: https://tdvance.itch.io/pin-and-gutter
Choose from four spacey music themes and then three planet-like balls to begin the game.
Use the mouse to swipe the “vector” for the roll, and hope the space ball doesn’t fall into the space gutter and cause the space audience to laugh at you…in space.
Receive applause for strikes and spares. Hear a turkey when you roll a turkey. Think you can roll a perfect game? The author has not done so yet….
Play in Browser (desktop): https://tdvance.itch.io/buster
New, improved Version 1.0
Bust a brick or 50
I always liked Buster, the human-analog “crash test dummy” used on
Mythbusters for various myth tests. But we are not here to bust myths
today, just bricks.
Remember the Golden Age of the Arcade, around the 1980s or so? It was
a pacman-eat-dot industry, where a game that didn’t earn a quarter
every three minutes got removed and replaced. So, the games were built
to have lights and sounds to attract the player, and then to challenge
the player enough that he’s likely to lose the game…fast. Still,
from time to time, a player would do really well and get on the high
score list and then type a swearword for his initials or something.
Buster! is of this type. You cannot blink or you lose! Can you play a
full three minutes? At least you don’t have to keep feeding it
This game was a class project for the Udemy course at https://www.udemy.com/unitycourse.
The new (November 2016) Version 1.0 has the following features:
- Destroy bricks in a puff of colored smoke
19 handcrafted levels
25 backgrounds (bricky-blocky themes are: city, lego, and urban ruins)
20 songs for background music
Levels/backgrounds/songs cycle for neverending play
Levels ordered according to how long autoplay took to finish them
(75th percentile times).
15 colors of bricks, four types (1 hit, 2 hit, 3 hit, and unbreakable)
Options menu to change music volume, sound effects volume, and to
switch between mouse and keyboard mode. (mouse mode recommended;
should also work with game controller). Options
saved between runs.
Use fire/jump/mouse button or space bar to nudge ball during play
Scales to many screen sizes and aspect ratios
High score is saved
Bonus points for clearing a level fast
3 plays per “quarter”, additional bonus plays at various score
levels, starting with 10,000 points.
See development progress at https://github.com/tdvance/Block-Breaker/commits/m…
Use Options menu to adjust music and SFX volumes and to use mouse
versus keyboard (mouse is strongly recommended).
move mouse pointer to set left-right position of paddle. Click
to launch ball and, during play, to nudge the ball.
Use the “mouse” mode. axis moves paddle, fire button for launch or nudge.
- move paddle left: A or left arrow
- move paddle right: D or right arrow
- launch or nudge: space bar or left ctrl
- move paddle faster or slower: hold down alt or shift
Play in Browser (desktop): https://tdvance.itch.io/space-rocks
Classic arcade action! Power your ship through a field of rocky space debris and shoot them first into smaller chunks and then into oblivion to score.
Visual and audio effects
Gamepad or Keyboard
High Score saving
Use arrows or WASD or gamepad stick to play, vertical for acce
leration and horizontal for rotation. Fire button, left mouse button, or left Ctrl key to fire.