Introduction Have you tried to create a large game project and got lost in the weeds? It is very easy to do. If you were working for a AAA game development company (like Epic Games), that probably would not be a problem, because the company would have a YUGE staff for all phases of game… Continue reading A Game Design Document will Focus your Work
Month: July 2018
Exporting the Mannequin Skeleton from Unreal Engine 4 to Blender and Re-importing
(Reprinted from Unreal Wiki) Overview Searching online, I see many (like me) have wanted to work on characters in Blender by exporting the Mannequin skeleton provided by Epic, but there are problems with doing this. The older versions of Unreal Engine 4 it just doesn’t work, apparently, but the later versions, I got it to… Continue reading Exporting the Mannequin Skeleton from Unreal Engine 4 to Blender and Re-importing
A Vagrant Data Science Virtual Ubuntu 18.04 Box
This post is not about game programming, but about setting up a Linux virtual box loaded with data science tools. The repository can be found here on Github. Below is from the README on Github for this box. Quick Start Download the free VirtualBox virtual machine player. download and install the appropriate Vagrant package for… Continue reading A Vagrant Data Science Virtual Ubuntu 18.04 Box
Keeping Your Git Repo Local
Introduction Github is a good place to keep your remote Git repositories, especially if you want to share them. However, if you want to keep it private, it costs extra. Also, Github has a limit on the sizes of files it can store. You can partly get around this with Git LFS, though that has… Continue reading Keeping Your Git Repo Local

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