This is one of many possible schemes for the AI of an enemy NPC in a first-person shooter game. As written, it should (disclaimer: have not coded it yet) be fairly straightforward to translate it to a UE4 blackboard, behavior tree, and tasks, services, and decorators.
Category: Design
A Game Design Document will Focus your Work
Introduction Have you tried to create a large game project and got lost in the weeds? It is very easy to do. If you were working for a AAA game development company (like Epic Games), that probably would not be a problem, because the company would have a YUGE staff for all phases of game… Continue reading A Game Design Document will Focus your Work
